Archives for the month of: June, 2013

2013-6-26-pitchfest3

Appeared on June 26, 2013, in Edsurge

Oh, the pressure. Amid all the hubbub of ISTE, startup teams pitched themselves.

Twenty teams were winnowed down to six for Wednesday’s final round:CitelighterLearnZillionLivingTreeScribleUClass, and Zondle. Participants were given five minutes to pitch and three minutes to respond to questions from the judges. The five judges included EdSurge’s contributing writer, Katrina Stevens, industry expert Steve Hargadon, Pearson’s Tom Hall, HP’s Jeannette Weisschuh, and Richard Culatta, Acting Director, Office of Educational Technology, U.S. Department of Education. (Judges receive no compensation for taking part in the competition.) The event was organized by UK-based Edmix.

Drumroll please–and the top prize was taken by LearnZillion, which added yet another notch in its decorated belt. (It’s secured $9.4 million in funding so for LearnZillion this competition is more about exposure than the prizes.)

LearnZillion continues to be both a crowd pleaser and judge favorite. This startup’s teacher-led team is building its foundation on the recognition that teachers need and want job-embedded, content-focused PD, especially as schools prepare for the Common Core. Its Professional Learning in the Learning Profession Status Report, a must read for anyone working on professional development (especially the Key Findings on page 5), stresses the importance of just this kind of sustained professional development directly related to practice.

As LearnZillion adds to its current stack of 5,000 lessons and creates 300 new tutorials and short PD videos, it will need to continue to work hard to maintain the high quality of each lesson to avoid the curation and quality control issues that have plagued many lesson planning and professional development startups. Content creation is difficult, time consuming, and requires significant domain expertise; it’s also immensely critical and will impact student learning significantly. LearnZillion’s model of using a combination of master teachers and tight quality controls seems to be working.

Scrible (2nd place) and Citelighter (3rd place) have faced off before, most recently at the Milken-Penn GSE Competition. In crowded spaces such as the one both of these startups occupy, it’s crucial for teams to differentiate themselves–in the marketplace as well as in competitions. Both startups clearly have strong teams with technical expertise; both are gaining traction. Scrible’s new partnerships, particularly with Evernote, helped Scrible pull ahead in this particular competition. When Steve Hargadon, founder of Classroom 2.0, announced Scrible’s 2nd place award, he led with: “You had me at Evernote.”

Along with the usual questions from the judges focused around revenue and business models, the Dept. of Ed’s Richard Culatta pushed many of the teams to clarify exactly what data was being collected and how it was being used to improve student learning. Edtech startups will likely continue to face questions about the security of the data they capture, as well as how that data specifically drives student learning.

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Appeared June 23, 2013, in Edsurge.com

Jane McGonigal likes to make history–and figured that was a great to way to jump start ISTE13. So she did.

McGonigal closed her ISTE13 keynote with a massive multiplayer thumb-wrestling match, a striking strategy for reinforcing her main points about the benefits and potential of gaming. The whole audience was fully engaged, curious, collaborating, feeling connected, and almost joyful. Participants felt like they were part of a larger “lofty” goal of beating a world record–albeit for thumb wrestling, having fun, and thinking creatively about strategy, all elements present when playing online games. Plus, it pulled everybody off their chairs, moving, and away from multitasking on digital devices. Yes, even the bloggers put down their tablets and phones.

McGonigal claims we collectively spend 3 million minutes every day playing Angry Birds, and that most college students spend more time playing video games than they spend on classwork. (One alarming statistic shared by McGonigal: over 92% of American 2-year-olds play video games!) She even showed a scan of the brain, indicating what parts of the brain light up when people either play–or just watch–games. (See above picture). 

Imagine what could be accomplished if this intense energy shifted to another purpose. McGonigal suggests that Urgent Revoke, a massive online multiplayer game does just this; participants solve world problems such as world hunger, for example. Teachers and organizations can request free access.

McGonigal’s research shows that gamers spend 80% of their time failing, which, though counterintuitive, makes them want to continue to play the game. At an earlier ISTE Ignite session, Kill Off the Players, one presenter essentially made the same point: Gamers like games that kill off their players; the challenge of figuring out how to make it to the next level pulls them back to the game. The speaker suggested that when games prompt players with too many hints, players become less interested in continuing to play, not more so.

The lesson for education is direct: Give students too many of the answers  before they solve problems on their own and we stifle their energy, too. Instead, educators need to help students recognize that failure is part of the process towards success.

Games may nothold the answer to solving our problems in education but it’s hard to argue against wanting students to experience the same emotions every day at school that they do when playing games. Shouldn’t students be fully engaged, collaborating, thinking critically, and working towards a goal larger than themselves? Dare we also mention that school should be fun, challenging, and rewarding?

SF SWEDU Next Gen

Published first on Edsurge.com.

Over the past few years, thousands of people have had the thrill of trying to start a company in a weekend, thanks to Startup Weekend workshops.

But you want a serious challenge? Try redesigning a school.

Last weekend (June 7-9), some 130 people bravely rose to the task during the very first SF Startup Weekend EDU: NextGen Schools. Organized by Silicon Schools Fund founder, Brian Greenberg, the weekend was designed to capture all the frenetic energy associated with startups and pour it into reimagining schools. “It’s easy to recognize that the factory model of education is broken–it’s far scarier to imagine and build next generation schools,” declared opening speaker, Alex Hernandez, a partner at the Charter School Growth Fund.

On Friday evening, participants started by sharing 43 pitches for different possible approaches. Find “the critical walls to enforce and then knock down all the rest,” urged Greenberg. With the support of 30 mentors and judges, the 130 people clustered into 15 teams and then spent 54 hours rethinking what school would be. Among the many impressive ideas, three stood out:

  • EPIC, a middle school divided into houses á la Hogwarts;
  • the Real Magic School Bus: double decker buses serving as mobile learning spaces with the city as the school;
  • EduHub, where startups and other organizations co-share a school building to encourage more mentorship opportunities.

These three school models won 1st, 2nd and 3rd place respectively in Sunday night’s final pitch competition.

EPIC, led by Hae-Sin Thomas, CEO of Education for Change Public Schools, aims to “reframe the narrative within the middle school to make it more compelling than the current narrative in the streets in East Oakland.” According to the design, students would be placed into four competitive “houses,” Harry Potter style, that compete against each other. Individual student achievement helps the whole house, building in incentive for students to help another. Students would be defined not by grade levels but by their placement along a 12-level mastery continuum for each content area. In addition, at the end of each six-week block, all students get to adopt a persona and then set out on competitive quests that could take them all over the city.

Common themes emerged among the pitches and presentations: personalized, authentic, and project-based learning, less rigid school structures, more community and parent involvement, peer-to-peer learning, a focus on perseverance and problem-solving, developing entrepreneurial skills, and generally connecting deeper learning to the real world. In reality, few would argue these approaches aren’t great for students, so why aren’t we already doing these in schools?

Devilish Details

Real innovation emerges in design and execution. It’s easy to posit creative ideas for school reform, but hard to implement and sustain innovation. These weekend teams first refined their core innovation before coaches pushed them to building out a full school model around these innovations based a budget of $7500 per student. You want to build a school with project-based learning? What does that look like and how much does that cost?

Several teams–namely UberSpaces, The Maker School and Own It EDU– proposed building kitchens alongside the classic tech and science labs. One of these teams, the Maker School, showcased the difference between project-based and product-based learning. Their quip: “Our students don’t display their work on the fridge, their work IS the fridge.”

The weekend buzzed with energy and the creative juices flowed right along with the higher-than-usual amounts of caffeine. Mandela Schumaker-Hodge, emcee extraordinaire, founder of Tioki, and winner of the first Startup Weekend EDU back in 2011 kept the energy high with her inspirational quotes and short “dance party intervals.” Chapman Snowden, co-founder of Hack Year, artfully organized the whole event with the help of Christine Ortiz and Jon Skolnick.

Even existing schools wanted to take advantage of the inspiring, incubator-like environment to revise some aspect of their school design. For example, four members of the San Carlos School District, including Superintendent Dr. Craig Baker, spent the weekend delving into how to take the next steps in moving their schools forward. Educators crave spaces where they can collaborate and innovate.

The experiential learning aspect of Startup Weekend events are pure gold: as teams develop their ideas, they model authentic learning in a real world context. Because Silicon Schools Fund and Charter School Growth Fund shared that they are looking for new school models to fund, the context for the weekend could not have been more real or more authentic.

The top two teams, EPIC and The Real Magic School Bus, won support to attend 4.0 Schools Essentials in New Orleans to hone their concepts as well as opportunities to pitch their ideas to Silicon Schools Fund, the Charter School Growth Fund and several superintendents and charter school leaders. These schools could really happen—in fact, it would be surprising if we didn’t see some version of each of the winners launch within two years’ time.

One unexpected prize? Dr. Vincent Matthews, judge and Superintendent of San Jose Unified School District, was so enamored with 3rd place winner EduHub’s idea of bringing startups and organizations into a school that he asked them to visit him to to discuss how they might roll out EduHub in one of his district schools. That’s pure and sweet validation.

Rockstar–or shall we say, school star–judge, Diane Tavenner shared that she so enjoys this kind of event that she had used a similar model with Summit Public Schools 18 months ago when it redesigned its programs. Fellow judge and President of the California Charter Schools Association, Jed Wallace, echoed Tavenner’s support, adding he hopes such events will “signal a new era of discovery and redesign in education, not just a focus on test scores.”

Indeed–among Startup Weekends, SF Next Gen Schools Weekend didn’t just check the box but zoomed straight up the curve to mastery!